GameShield's IronWrap currently can wrap, protect and support the following application formats:
Using GameShield, your Windows-based games can be fully protected and wrapped into a native Win32 Exe bundle (or several bundles as user-specified)
Using GameShield, your Flash-based games can be fully protected and wrapped into a native Win32 Exe bundle (or several bundles as user-specified). What makes GameShield much more powerful than a SWF to EXE converter is that all game-related files such as SWF movies, dlls, ActiveX controls, textures, audios, videos, documents (HTML, XML, CHM, etc.) can also be included and encrypted in the .EXE bundle as part of GameShield's IronWrapping process. GameShield's protection solution is 100% transparent to Adobe® Flash developers so there is no need to make any change to the Flash game source code.
Protection of SWF and Flash executables is only one part of GameShield's DRM. By employing one of GameShield's supported license models Flash developers are able to open up new revenue streams for their content. Popular distribution models such as Try-Before-You-Buy or "Buy and Download" can be leveraged to monetize Flash games alongside other games retailed online.
Using GameShield, your .NET-based games can be fully protected and wrapped into a native Win32 Exe bundle (or several bundles as user-specified). GameShield supports all .NET versions including .NET 4.5.
Using GameShield, your Mac-based games can be fully protected and wrapped. GameShield for Mac supports MacOS 10.5+ (Leopard, Snow Leopard) and Intel-based 32 bit and 64 bit CPU types.